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Home » Gaming Simulators Market
Gaming Simulators Market
Gaming Simulators Market
Published date: Oct 2021 •Formats:
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Global Gaming Simulator Market By Component (Hardware and Software), By Game Type (Fighting, Shooting, Racing and Other Game Type), By End-Use, By Region and Companies - Industry Segment Outlook, Market Assessment, Competition Scenario, Trends and Forecast 2022-2032

  • Published date: Oct 2021
  • Report ID: 15172
  • Number of Pages: 206
  • Format:
  • Overview
  • Table of Contents
  • Major Market Players
  • Request a Sample
  • Gaming Simulators Market Overview

    The global gaming simulator market is estimated to reach USD 8.0 Billion in 2021. It is forecast to grow at a 14.8% compound annual growth rate.

    Market players are pursuing initiatives to make virtual reality a reality for gamers. Market growth will also be driven by the increasing use of gaming simulators in training and analysis across various industries. Gaming simulators can be used as stress relievers, which bodes well for market growth.

    Global Gaming Simulator Market Scope:

    Component Analysis

    With a market share of more than 56%, the hardware segment was the dominant player in 2021. The gaming experience is enhanced by hardware components. Industry players are expected to create advanced gaming simulator hardware due to the increasing popularity of virtual reality headsets. The market can be divided into two segments based on its components: hardware and software.

    To promote their gaming sims, manufacturers of gaming hardware are aggressively investing in marketing and advertising. These campaigns allow companies to raise awareness about hardware components to users. They are expected to be a key contributor to the hardware market’s growth over the forecast period. The market players are focusing their efforts on creating high-quality and affordable hardware components that will improve the gaming experience. Logitech G29 is a racing wheel accessory that enhances the racing experience.

    gaming simulator market

    Game Type Analysis

    With a market share of more than 50%, the racing segment dominated 2021. The forecast period will see a rise in the use of virtual training software for racing drivers to improve their driving skills. The demand for racing simulators will be driven by technological advances in visualization via multi-screen displays, VR-enabled displays, and other VR-enabled displays.

    The market can be further divided into shooting, fighting, and racing. The forecast period will see the racing segment grow because of the growing demand for compact and lightweight racing simulators. Manufacturers are also taking the initiative to adapt to changing gaming preferences. Arozzi North America introduced a racing simulator, Velocita Racing Simulator, at the Consumer Electronics Show 2020 (CES). The Velocita Racing Simulator, a lightweight and compact simulator, features a steering wheel and gear shift as well as pedals. It can be used with any gaming chair.

    End-Use Analysis

    As gaming continues to grow in popularity, the residential segment was the dominant market share with over 60%. Over the forecast period, the residential segment is expected to grow due to the growing demand for gaming simulators that offer a better gaming experience. High-quality graphics and gesture-based gaming are expected to increase the residential segment’s growth.

    The market can be further divided into residential and commercial based on its end-use. Over the forecast period, significant growth is expected in the commercial segment. Gaming hubs will play an important role in driving demand for gaming sims. However, gaming championships in different parts of the globe are expected to increase the demand and drive the commercial segment. Many sports organizations have partnered with gaming simulator manufacturers to provide immersive virtual practice and play experiences to gamers. The partnership of Full Swing Golf, a supplier of residential and commercial simulators will see PGA TOUR, Inc. offer an off-course experience for gamers using the Full Swing Golf golf simulator.

    Key Market Segments:

    By Component

    • Hardware
    • Software

    By Game Type

    • Fighting
    • Shooting
    • Racing
    • Other Game Type

    By End-Use

    • Residential
    • Commercial

    Market Dynamics:

    Gaming simulators are in high demand as gamers increasingly want immersive and real-life games. These changing gaming preferences can be met by gaming simulators. New platforms are being created to offer new and innovative games. These are driving industry players to create advanced gaming simulators. Next Level Racing’s F-GT Lite portable racing simulator which was launched offers a real-life Formula and GT racing experience.

    Market players can expect to see new opportunities as they implement the latest technologies in gaming simulators, including Virtual Reality (VR) to provide real-life gaming experiences. Vendors have begun offering portable gaming systems, realizing that young gamers are still keen to try out advanced games with rotating platforms and 360-degree cameras. Roto VR Chair is a motorized chair that auto-rotates to allow 360-degree viewing.

    There are more gaming zones that offer better gaming experiences using simulators. Many e-sports tournaments are being held in various parts of the globe, attracting more gamers. Innovative gaming simulators are being developed by market players to meet the demands of gamers. Demand for gaming simulators is also being driven by the continued rollout and popularity of cloud computing and network sharing.

    The high cost of gaming simulators is expected to limit growth. Gaming simulator manufacturers rely heavily on third-party component suppliers for microcontrollers, sensors, and distributors to sell their products around the world. Any interruption in supply or shortage of components, the inability of procuring components from alternative sources at affordable prices, disruptions in operations of distributors/sellers, as well as disagreements between sellers and distributors over business terms, can all potentially hinder the market’s growth. Due to lockdowns in place around the globe to stop the spread of the disease, the COVID-19 pandemic has impacted the supply and manufacturing of gaming simulators. These factors will likely limit the market’s growth over the forecast period.

    Regional Analysis

    With a market share of 45%, North America was the dominant player in the 2021 gaming simulator market. D-BOX, CXC Simulations, and Razer Inc. are some of the market leaders in North America. It is expected that the introduction of racing platforms in North America will drive demand for gaming simulators.
    It is expected that the increasing number of esports tournaments held in North America will drive the demand in this region for gaming simulators. Further, the market is expected to grow due to the increasing popularity of online gaming and the availability of customized gaming simulators. The growth of the North American market is also expected to be influenced by changing consumer preferences, such as the preference for simulator-based games over other entertainment platforms.

    gaming simulator market value regional share

    Key Regions and Countries covered in the report:

    • North America
      • US
      • Canada
      • Mexico
    • Europe
      • Germany
      • UK
      • France
      • Italy
      • Russia
      • Spain
      • Rest of Europe
    • APAC
      • China
      • Japan
      • South Korea
      • India
      • Rest of Asia-Pacific
    • South America
      • Brazil
      • Argentina
      • Rest of South America
    • MEA
      • GCC
      • South Africa
      • Israel
      • Rest of MEA

    Market Share & Key Players Analysis:

    To cement their market position, major market players are taking various initiatives. These include new product development and mergers & acquisitions. Next Level Racing used flight simulation and racing. The cockpit can be purchased for USD 355 in North America and EUR 352 in Europe. Market players can rely on contract manufacturers to help them increase their manufacturing capacity and overcome volatility in production volumes.

    Market players can leverage economies of scale by combining in-house and contract manufacturing to respond to changing demands for gaming simulators. To improve the gaming experience, market players are investing heavily in new and improved gaming simulators. Logitech, for example, invested USD 177.6 million in research and development in 2021, to create advanced technologies and launch new products.

    gaming simulator market company share analysis

    Market Key Players:

    • AeonSim
    • 3D Perception
    • CKAS Mechatronics Pty Ltd.
    • D-BOX TECHNOLOGIES INC.
    • CXC Simulations
    • Eleetus
    • Vesaro
    • Play seat B.V.
    • Other Key Players

    For the Gaming Simulators Market research study, the following years have been considered to estimate the market size:

    AttributeReport Details

    Market Size in 2022

    8.0 Billion

    Growth Rate

    14.8%

    Forecast Value in 2032

    36.51 Billion

    Historical Years

    2016-2020

    Base Year

    2021

    Estimated Year

    2022

    Short Term Projection Year

    2028

    Projected Year

    2023

    Long Term Projection Year

    2032

    Report Coverage

    Competitive Landscape, Revenue analysis, Company Share Analysis, Manufacturers Analysis, Volume by Manufacturers, Key Segments, Key company analysis, Market Trends, Distribution Channel, Market Dynamics, COVID-19 Impact Analysis, strategy for existing players to grab maximum market share, and more.

    Regional Scope

    North America, Europe, Asia-Pacific, South America, Middle East & Africa

    Country Scope

    United States, Canada and Mexico, Germany, France, UK, Russia and Italy, China, Japan, Korea, India and Southeast Asia, Brazil, Argentina, Colombia etc.Saudi Arabia, UAE, Egypt, Nigeria and South Africa

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    Frequently Asked Questions (FAQ)

    What is the size of the Gaming Simulator market in 2021?

    The Gaming Simulator market size is US$ 8,003.7 million in 2021.

    What is the projected CAGR at which the Gaming Simulator market is expected to grow at?

    The Gaming Simulator market is expected to grow at a CAGR of 14.8% (2023-2032).

    List the segments encompassed in this report on the Gaming Simulator market?

    Market.US has segmented the Gaming Simulator Market by geographic North America, Europe, APAC, South America, and Middle East and Africa, By Component the market has been segmented into Hardware and Software, By Game Type the market has been segmented into Fighting, Shooting, Racing and Other Game Type, By End-Use the market has been segmented into Residential, and Commercial

    List the key industry players of the Gaming Simulator market?

    AeonSim, 3D Perception, CKAS Mechatronics Pty Ltd., D-BOX TECHNOLOGIES INC., CXC Simulations, Eleetus, Vesaro, Play seat B.V., Other Key Players are engaged in the Gaming Simulator market.

    Which region is more appealing for vendors employed in the Gaming Simulator market?

    North America accounted for the highest revenue share of 45%. Therefore, the Gaming Simulator industry in North America is expected to garner significant business opportunities over the forecast period.

    Name the key areas of business for the Gaming Simulator Market.

    The US, Canada, Mexico, UK, etc., are leading key areas of operation for Gaming Simulator Market.

    Which segment accounts for the greatest market share in the Gaming Simulator industry?

    With respect to the Gaming Simulator industry, vendors can expect to leverage greater prospective business opportunities through the hardware segment, as this area of interest accounts for the largest market share.

    Gaming Simulators Market
    Gaming Simulators Market
    Published date: Oct 2021
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    • AeonSim
    • 3D Perception
    • CKAS Mechatronics Pty Ltd.
    • D-BOX TECHNOLOGIES INC.
    • CXC Simulations
    • Eleetus
    • Vesaro
    • Play seat B.V.
    • Other Key Players
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